![]() Whoever has a hand higher on the ranking (see below) wins, with the absolute high card serving as tie-breaker. ![]() The player and the AI select which dice to hold onto and roll the rest, revealing the results to one another. ![]() Exception to this rule is the Lucky 7 & Lucky 11. The rules are as follows: The player and the AI initially roll 5 poker dice each. They cannot take two pairs while ignoring one of the dice. The best hand must be played – If a player rolls a full house, they must take the full house. Lucky 7 / 11 – Anytime a player rolls a combination where all five dice add up to 7 or 11 the player has the option to claim the Lucky 7 / 11 or they make take the poker hand if they would like.īouncer – After all the “Straight” or “Full House” spaces have been claimed, a bouncer allows the team to remove any one opponents chip from the board that are not a part of a completed run of 5. and can be used by both teams simultaneously.įive of a Kind “Yahtzee” – Anytime a player rolls a five of a kind that player may place their chip on ANY open space or they may remove any of their opponents chips that are not part of a protected run of 5. The centre square on the board, marked with the Zepherin Games logo is a free square and can be used by either team, it however cannot be claimed by a run. A new run can share 1 chip with another run, either across diagonally or at the end of the run. Chips that are part of a run are protected for the remainder of the game and cannot be removed from the board. When a player or team claims five spaces in a row on the board, this creates a run. NOTE: Asides from the pairs, there are two spaces for every poker combination placed opposite to each other. If the space on the board is already claimed, the roll is forfeited. Then the player to the left starts their turn. ![]() After rolling, the player may place a chip on the corresponding space on the board if it is still open. On your second and third roll, you may roll one to five of the dice, including re-rolling any dice you had set aside on your 1st or 2nd roll. Potential hands include: five of a kind “Yahtzee”, Lucky 7, Lucky 11, Full House, Straight, Four of a Kind, Three of a Kind, Two Pairs and One Pair.Ī player may roll any amount of dice up to three times to create the best possible combination or “hand” they may needing to create their line. The combination of the dice facing up is to be read like cards in a poker hand. The first player begins their turn by rolling all five dice. Team A, Team B, Team A, Team B… Before starting the game, each roll a dice, the player with the highest roll plays first. If played in teams, players should alternate how they are seated around the table. The hand should then be scored according to the rules of Poker Dice (given below) and the result displayed on the screen.The game can be played 1 vs 1 or in teams of as many players. Once that decision is finished, all of the dice that the player has marked to re-roll are re-rolled and the final "hand" of dice is displayed. The player then selects which dice he wants to keep and which he wants to re-roll. In the first phase, a "hand" of dice is presented to the player. The game goes through two separate phases. In this game, five dice are rolled and scored as if they were a hand of playing cards. In this lab you will write a Java program that plays the game Poker Dice. I have all of the "scoring" working except when the dice roll two pairs, it says it is a full house. I am working on a project that plays a dice poker game.
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