![]() Reverse Engineering will see several improvements.Several changes have been made to fix the cost of Tech 3 production: the volume of some gases required will be halved the drop rate of the Neurovisual Input Matrix salvage item has been increased and the material requirement for the power conduits has been switched from carbon-86 to Scandium Metallofullerene.CCP Explorer provides full tech details in his dev blog Encore: EVE Online 'Core' Degredation of searches over time is now a function of the player population at a given location and not a function of the number of items in a location as before. ![]() Maintaining an extra index induces some overhead, but frees the server from having to search through very large sets in highly populated systems. The in-memory inventory storage has had a new index added which will address "The Jita Problem“ where performance has been degrading over time as more items are primed in local storage. We fully expect a good performance gain on the whole though. The performance of most inventory related operations will improve, but there may be cases where performance will degrade. This will yield noticably less network I/O and memory usage than the previous system. The inventory service, which keeps track of the ownership and location of everything in the game, has been changed to use the new database service backend to connect and communicate with the Tranquility database.Please note that Apocrypha 1.3.1, released 30, June, 2009 can be found under Post Patch ChangesįEATURES CHANGES FIXES POST PATCH CHANGES Patch notes for Apocrypha 1.3, released 29, June, 2009.
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